The most popular dimension in Rift with 4650 recommendations is New Eyecandy Spaceship Slide 4.0 by Cariina on Greybriar. It beats all other dimensions by more than a thousand votes and it’s popularity keeps growing.
Four years after the release of dimensions, the positions on top don’t change much. Once a dimension reaches the top three in the shard listings, they earn a few votes each week without the need for promotion by their owners, keeping their position on top safe.
The early years were different, the struggle to reach first position was fierce and filled with less savoury practices. When the suggestion to wipe votes appears on the forums these days, I wonder if the people doing so think it an opportunity to to put their own dimensions on top of the listing. If so, Eyecandy is an excellent example of the effort required to reach the top and stay there.
Eyecandy Spaceship 4.0 by Cariina on the Public Test Shard.
Storm Legion was released, November 13, 2012. Three months later the first complaints about the +1 promotion system were made and have continued ever since. Marnth recently made a post on the Rift forums regarding touring which turned into complaints on the +1 system. The exact complaints vary but the sentiment behind them boils down to not receiving sufficient +1s for their own dimension. It’s then followed by suggestions to change the system, usually to favour the complainer’s own dimensions.
Does that sound unnecessarily harsh? It’s not meant to be. I get it. It points to a very real need we have, as human beings, for human recognition and positive regard. I know that need, I feel it myself. I’m just not sure that changes to the +1 system will improve the way dimensions meet that very human need.
This Warden’s Point dimension shows what can be done in just 200 items. Rhya’s Apartment by Rhyashianae@Greybriar.
Is it worth the long, long grind to own the Haunted Bell, just to see the bats fly?
The builders in Rift are revolting. No, no, they’re the nicest bunch of players you could find in any game, I mean, the players are up in arms about the free to play (F2P) model for Rift Dimensions. I don’t blame them.
I liken the dimension building experience in Rift to a hamster wheel, constantly running but always treading the same old, tired path. As the game currently stands, the dimension routine consists of farm for goods, sell on the auction house, make platinum to buy dimension items from the store or the auction house, build a little, farm again. This style of play left me cold after a few months, it’s hardly engaging or rewarding on the twentieth time around. The fun part, building the dimension itself, seems far too small a part of the dimension game play. Continue Reading
Somewhere in this build are lost light orbs. Rebellion, Scree, NE of spire.
Ever lost a prop in a build? Have you been using a white orb to light your working surface, added a few more voxels and, voila, your light source has disappeared? You know it’s still there, shining away, you just can’t reach it without deleting your work. This happens to me all the time. I started building my ‘Landmarks of Landmark’ competition entry with the white light orbs x 10 and finished with only 4 left. I used 4 in the build and, somewhere, a white light orb or two still shine on hidden beneath the voxels.
The prop attrition rate is only going to rise as more props become available. We need a way to find our props and recover them. We need a prop management system. Continue Reading
A dwarvish lamppost, too wide for it’s height, too short for it’s width.
Rift calls them dimension items, Landmark calls them props, they’re the icing on the cake to a builder. Rift relies on dimension items to bring life to player housing, though calling Rift’s dimensions ‘player housing’ denies the artistry and flexibility of the system to build scenes, stories, vehicles and anything other than houses.
Landmark started with a small selection of props, that asthetics-wise, go together. To my Rift-oriented eyes, these props look sturdy, functional and without grace. I long for something more refined, more elvish.
Some players see themselves as dwarves, others as intelligent cats or rats. If there’s a fantasy race I identify with, it’s elves and the props available do not sit well with delicate elven sensibilities. Take a look at the lamppost, it has dwarven proportions. The post is too wide for the height and the height is too short for the width, just like a dwarf. Continue Reading
This little Radish was kinda lucky with the neck dream orb. At least it’s intelligence.
Were you surprised by the price of the dreamweaving dimension items on the auction house? The small lights were going as cheap as 99 silver and fancy, red cushions for 3 gold. That is way below the price of the materials used to make them. (I’ve bought a lot of these items up for future use or resale for profit, once the first wave of dreamweaving levellers have finished.) The market overload isn’t driven by dimensioneers but by players looking to maximise their gear for experts and raids or crafters looking to maximise their profit.
Dream orbs are the one sour note in patch 2.6. I feel for the endgamers looking to maximise their stats with the random stat generation offered by dream orbs. The pressure on raiders to perfect their gear can be seriously high. Any raider who’s indulged in the sport at a competitive level knows that having the best stats can mean another rung up on the shard placements or a world or shard first. It can mean the difference between raiding with a top notch guild and second best.
Getting serious about gear is part of the fun of competitive raiding except when the odds are stacked against you. I investigated the odds of getting the dream orb of your choice to see how unfair this system can be. There are 20 different stat possibilities from dream orbs, I took the worst case scenario of trying to chase the best-in-slot stats first. These were the results. Continue Reading
Rynraff combines red cushions with iron pine stumps for a woodsy, reclining seat. ‘Friends’ by Rinraff@Deepwood.
Dreamweaving is here, that magical, mystical profession that turns artifacts into illusions. I underestimated dreamweaving when I saw it on the PTS. To me, the red, striped and fancy pillows seemed the most useful items in the profession and the rest would be overused then forgotten as time went by. I didn’t count on how enchanting these items were or how versatile.
I’ve fallen in love with the falling green motes, placed under a clump of trees to add a fairytale feel. Localised in area and effect, the falling green motes and floating blue motes can be added anywhere to enhance the charm the dimension. The cooking and bon-fires at first seemed useful but pedestrian; instead of torches, the fires could be used for fireplaces without the need to carefully hide the body. Now, I’m experimenting with the cooking fire, using it to light up the eye sockets of the ram skull for evil effect. I had forgotten that the best way to appreciate the true value of a dimension item is to build with it. Continue Reading