Ever lost a prop in a build? Have you been using a white orb to light your working surface, added a few more voxels and, voila, your light source has disappeared? You know it’s still there, shining away, you just can’t reach it without deleting your work. This happens to me all the time. I started building my ‘Landmarks of Landmark’ competition entry with the white light orbs x 10 and finished with only 4 left. I used 4 in the build and, somewhere, a white light orb or two still shine on hidden beneath the voxels.
The prop attrition rate is only going to rise as more props become available. We need a way to find our props and recover them. We need a prop management system.
The most important part of a prop management system is the prop list, a complete listing of every prop on your claim. Once that’s generated, the power of the prop management system relies on what we can do with that list. Here’s a few key elements that I think are most important in prop management:-
- List ordering by date and time of placement, so we can find the props we placed in this working session easily.
- List ordering by name of prop so we can look up our props alphabetically and see how many of each prop we have.
- List ordering by sub-heading of prop type, so we can look up all the lights or furniture or plants on our claim.
- List search function so that we can look up our props by searching for a name or name fragment.
Generating prop lists isn’t the whole story, manipulating our props from the list gives them the power we need. From the prop list I’d like the ability to:-
- Select a prop and bring up the move, rotate, resize arrows and the prop movement toolbar so that I can work on that prop in it’s current location.
- Delete a prop from the claim.
- Fetch the prop to the mouse cursor from any location on the claim, ready to replace in my desired location.
I’d also love to manipulate props as a group. I’ve not yet played a game that allows me to do this but wouldn’t it be great if we somehow preserve props as a group, a way to prevent our carefully morphed creations from unwanted movement or rotation? Perhaps from our prop management interface we could:-
- Select multiple props and save them as a group with their own unique identifying name.
- Move or rotate a saved group as one item.
- Copy a saved group as one item.
- Delete or fetch a saved group from the prop list.
- Ungroup a saved group.
There’s my wish list for a prop management system. I’m sure it’s not complete and maybe y’all have some features you’d like to see. If so, leave a comment here or better yet head over to the Landmark forums and leave a comment for the devs to read.