Autumn has rolled around again for the northern hemisphere, bringing thoughts of Thanksgiving and Halloween, falling leaves and falling temperatures. When Nouvae of Dimension Gallery announced her Autumn Harvest giveaway, I wanted to build something for that. A quintessential Northern autumn was the inspiration, with themes of death and dying, the celebration of Halloween and Thanksgiving, all leading to my new dimension, Series 600: Autumn. Continue Reading
A week of Landmark and what a week it’s been. While off to a rocky start, with server down times, unavailability of land for claiming and voxel wipes, we found the fun in this new offering form S.O.E.
Mining is a surprisingly enjoyable activity. Chasing ore nodes into the ground, finding an added bonus of rarer materials at the end, digging oneself into a hole then having to dig oneself out again, all add to the satisfaction of mining. Chopping trees? Not so much. There are no awkward situations, node chasing or visual interest in tree chopping, just a boring grind of holding the mouse button for 10-15 sec while watching wood add to my bag. In the interest of my sanity, I’d like to see wood harvesting change. We could make chopping more interesting, a la mining, and I’ve seen several suggestions for that, including visuals of bleeding trees or small animals running screaming from the axe, to chasing wood nodes through the tree or using the grappling hook to climb it. Or we could speed up the process of wood harvesting so that it takes less time and button holding. Continue Reading