Inside the maze, where left, right, up, down are all valid choices.
I should be finishing my article on dreamweaving and it’s effect on dimensions, I should. Instead, I’m running around Landmark building my amazing 3-D maze.
I must love mazes, my first build in Rift included an aerial 3-D maze in the sky. Sadly, that build was accidentally deleted, much to my dismay. A maze is a structured building; it’s easy to build as it’s just a bunch of walls, has a start and a finish, and so long as the two connect with a few confusing bits in between, she’s apples. As well as giving great pleasure when solved, mazes can be quite visually interesting, decorated with statues, artworks or even rooms for resting, dining or other seductive pleasures. The Radish Inn and Maze included little scenes on the platforms for visitors to admire as they passed by. Continue Reading
The loading screen for Landmark shows an idyllic landscape.
A week of Landmark and what a week it’s been. While off to a rocky start, with server down times, unavailability of land for claiming and voxel wipes, we found the fun in this new offering form S.O.E.
Mining is a surprisingly enjoyable activity. Chasing ore nodes into the ground, finding an added bonus of rarer materials at the end, digging oneself into a hole then having to dig oneself out again, all add to the satisfaction of mining. Chopping trees? Not so much. There are no awkward situations, node chasing or visual interest in tree chopping, just a boring grind of holding the mouse button for 10-15 sec while watching wood add to my bag. In the interest of my sanity, I’d like to see wood harvesting change. We could make chopping more interesting, a la mining, and I’ve seen several suggestions for that, including visuals of bleeding trees or small animals running screaming from the axe, to chasing wood nodes through the tree or using the grappling hook to climb it. Or we could speed up the process of wood harvesting so that it takes less time and button holding. Continue Reading
Radish enjoys the night sky in Landmark.
Well that was an interesting experiment. It seems my new treatment was a comet flashing across the sky, bright and fiery but ultimately burning up on entry. I’ve had to stop the treatment due to accumulating side effects. As a consolation prize, it seems my foggy brain was caused by the treatment and that is now slowly reversing itself. I’m O.K. with that, I like my brain more than my body anyways.
Landmark has started and with no non-disclosure agreement. We can talk freely about our experiences with the game and there are many experiences to be had. I’m loving the whole alpha thing. It’s frustrating, with bugs galore, but playing a game cut to it’s bare minimum gives me an appreciation of just how much work and thought goes into making a game playable long term. I’ve staked myself a claim in Landmark so now I have a home and can start learning about the art of building. Continue Reading