I should be finishing my article on dreamweaving and it’s effect on dimensions, I should. Instead, I’m running around Landmark building my amazing 3-D maze.
I must love mazes, my first build in Rift included an aerial 3-D maze in the sky. Sadly, that build was accidentally deleted, much to my dismay. A maze is a structured building; it’s easy to build as it’s just a bunch of walls, has a start and a finish, and so long as the two connect with a few confusing bits in between, she’s apples. As well as giving great pleasure when solved, mazes can be quite visually interesting, decorated with statues, artworks or even rooms for resting, dining or other seductive pleasures. The Radish Inn and Maze included little scenes on the platforms for visitors to admire as they passed by.
Building a maze is so much easier in Landmark than Rift. It really highlights the differences between the two games. First off, there are no item limits in Landmark, instead the limitation is space. A claim measures 70 x 70 x 100 meters high, that’s roughly equivalent to the volume of Sanguine Shores or Warden’s Point.
I constructed my maze out of 8 x 16 voxel panels, I just template the panel and, so long as I have the materials, I can use it over and over again. When I’m in the groove, I can place a panel every 3 seconds, 8 seconds if I have to turn a corner. This beat’s Rift’s labourious placing of each building block singly, even with the aid of Toolbox. Landmark’s method of building is always on the axis (the whole world’s on the same axis). The downside – making angles or circles off the axis is an art form that requires a modicum of mastering.
I think the Amazing 3-D Maze Of Maziness is a good maze. I continually get lost in it. I appreciate the ‘evac to saftey’ command that gently deposits me back at ground level every time I get lost. Still it’s good to be sure, so I’m looking for beta testers to check my start and finish do connect in a confusing and disorienting way. If you’d like to beta test the maze, it’s located on Serenity Knob, due west of the hub, the first claim you meet in that direction.
Choose a door, any door, and let me know if you find the long, winding stairs to the secret exit. Just remember the exit is secret, so drop me a mail or PM me on the Landmark forums with your feedback and don’t forget your grappling hook.