Radish Roost in the early dawn light. Rebellion, Scree, NE of spire. (Beta Build).
Landmark recently held a competition for landmarks, builds that would make a statement on the landscape, to permanently add to the game world at the spires. We haven’t heard about the winners yet (dang those bushfires) but I thought I’d show you my own entry into the competition.
I’ve been experimenting with wood sculptures since the beta started and that gave me the idea for my entry. Many folk in Landmark have built treehouses winding around the outside of tree props with great success and I do so love them. I wanted to go one step further and build a treehouse inside a tree. Thus the Radish Roost was born. Continue Reading
Somewhere in this build are lost light orbs. Rebellion, Scree, NE of spire.
Ever lost a prop in a build? Have you been using a white orb to light your working surface, added a few more voxels and, voila, your light source has disappeared? You know it’s still there, shining away, you just can’t reach it without deleting your work. This happens to me all the time. I started building my ‘Landmarks of Landmark’ competition entry with the white light orbs x 10 and finished with only 4 left. I used 4 in the build and, somewhere, a white light orb or two still shine on hidden beneath the voxels.
The prop attrition rate is only going to rise as more props become available. We need a way to find our props and recover them. We need a prop management system. Continue Reading
Landmark’s prop interface is clumsy, tedious and slow.
Building with voxels is all the rage in Landmark. Voxels are great for building rectangular structures but anything other than a box is more tricksy. People (innovative, curious, experimenting people) find a way to do extraordinary things with voxels and the rest of us learn from them.
When I look at some of the tricks voxel builders are pulling off, I suspect a degree in advanced geometry is required to fully master voxels. For those not wanting to invest in advanced geometry, props will add the decorative complexity we need to create our dreams. As their numbers increase, props will become the other half of the building game in Landmark. Continue Reading