Spooky eyes peer out from a crypt. Series 600: Autumn by Radishme@Greybriar.
There’s nothing spookier than a pair of eyes watching every step you take so, when making my autumn inspired dim, I just had to whip up my own spooky eyes. I wasn’t expecting the sets of spooky eyes Trion created for Autumn Harvest but was pleased to discover that Spooky Eyes 04 complemented my own version.
Trion’s spooky eyes blink and can be placed anywhere, even mid air but are kinda small. My spooky eyes can be made in any size allowed by the tiles but need a way to hide the poles that make pupils. For my dimension, Series 600: Autumn, I hid the poles in the rectangular mausoleum, in other dims the eyes would work well against a wall or other flat surface. Continue Reading
Landmark’s prop interface is clumsy, tedious and slow.
Building with voxels is all the rage in Landmark. Voxels are great for building rectangular structures but anything other than a box is more tricksy. People (innovative, curious, experimenting people) find a way to do extraordinary things with voxels and the rest of us learn from them.
When I look at some of the tricks voxel builders are pulling off, I suspect a degree in advanced geometry is required to fully master voxels. For those not wanting to invest in advanced geometry, props will add the decorative complexity we need to create our dreams. As their numbers increase, props will become the other half of the building game in Landmark. Continue Reading
The Tempest Bay Banner returns, at a much increased price.
It snuck in unannounced, like a teenager returning home after curfew, without noise or fanfare. Welcome back, Tempest Bay Banner, I missed you. But, what’s this? How much? Nine platinum, 5 credits?
I remember when the Tempest Bay Banner was a mere 80 gold. What happened? Did Trion upgrade the pixels from cotton to a more expensive material? If I rub it with my digital fingers will I feel the cool, satiny texture of silk? No, seems to be the same boring cotton as always. Perhaps the Telarian dollar has nose-dived and imports are now more expensive. Except, it’s a local product.
Maybe those grifters from Droughtlands have moseyed in on the local merchants and now we’re feeling the bite of protection money. That must be it. It couldn’t be sheer profiteering on behalf of the greedy merchants running this town, could it?
I’m all settled with a new monitor. It’s big and fancy, 24″ and 1980 x 1200 resolution. Rift looks so different on this monitor, the colours are brighter, the detail greater. I keep stopping and going “Wow, I never saw that before.” Now I have to figure out how to lower the resolution of the screenshots I take so you all have a hope of downloading the pretty pictures.
Did we all like our underwater experiences in patch 2.5, ‘Song of Dreams’? I had a few difficulties with it. For starters, everywhere I swam, my pet would swim behind, nicely subservient but blocking my view of my character. That’s a bad pet habit, made it quite a challenge to see which mobs I was about to run over. Continue Reading
Every great town needs a manor house. This one comes complete with tower. Hammerknell Haven by Consortium@Zaviel, EU.
Halloween is over but the spooky tricks are still happening at my house. My monitor turned off for the last time on Wednesday, may it rest in peace. Thankfully I’m a two monitor girl.
I’ve spent today researching new monitors and new computers. (I’m preparing for something terrible to happen to the computer.) All the power failures and flickerings from the dying house fuse are taking their toll. If you suddenly don’t see me in game for a while, you’ll know what happened.
This is my favourite scene in the dimension, peering through the roots at the statue.
Well, it’s been a long project and it isn’t over yet. I’ve had the best fun designing and building my second Halls of Shaping for Consortium on Zaviel, EU. I’m sure you all know what I mean, that zen zone when the creativity just seems to flow. Almost like the dimension is building itself.
Finally, the dimension is open for viewing. I’ve built a little town and it’s environs in the hall. It’s still decorated for Halloween but I’ll be taking those down soon in preparation for Christmas. Come take a peek, if you like, see what’s been keeping me from my blog. All are welcome.
Pumpkin men armed with swords and teeth haunt Le manoir de la Peur ! by Nayntoh@Brisesol, EU.
October was the month of hauntings, at least at my place. Strangely flickering lights, power failures, blurry vision, exploding ovens. I’m haunted by a poltergeist! I’ve replaced my oven, my glasses, several light bulbs, internet cables and, after a series of odd power blackouts, the house fuse. Of all of these, the oven was the hardest to fix. I spent many days and take-away meals researching the new-fangled technology that comprises the modern stove. Both the stove and the house fuse were over 50 years old. I suppose, after that long, they deserve an early retirement.
For other people, October means spooky, creepy, spidery and orange. I wondered what scary themes people are building in the newly released Deepwood Cottage, so I toured the shards, looking for the best representations of Halloween. Continue Reading
Built using Landmark tools, this keep features crenelations, flying buttresses and an elevated walkway.
I understand enthusiasm, excitement, the desire to share my new toys with the world and so does Dave Georgeson. Let loose with the building tools for Landmark, Dave built and decorated a keep in 4 hours then broadcast the pictures to the world.
Dave Georgeson is Director of Development for the EverQuest Franchise at SOE, so this is our first glimpse at the work of a non-artist/developer. It’s also our first glimpse at the furnishings we might expect in Landmark. Continue Reading