Landmark’s alpha has come and gone, we’re well into beta now. I challenged myself with an inspirational picture in Settling Into Landmark and I thought it was time to let y’all see how that went. The lead picture depicts my tower and courtyard walls, along with my attempt at an onion dome.
The two pictures don’t look much alike, do they? One is all circles and domes, the other octagonal and pointy. I suppose that’s the thing about inspiration, you never know where it will lead. Setting myself this challenge did accomplish one thing, it got me building and experimenting with voxels.
This build was quite a challenge, diagonal walls weren’t easy with my limited knowledge at the time (oh, if only I’d known what I know now) and designing a roof to fit eight sides is complex. I didn’t really like how my roof turned out. As octagonal onion domes go, it’s too short and insufficiently plump for the tower.
The roof was interesting to construct. I created the whole roof from copper ore then smoothed it a few times to take away the pixilated voxel look. I’ve continued to experiment with roofs in beta with better success.
Now that I’ve started, I can’t stop building. My first build in beta was a crafting station, somewhere to put the many crafting and refining stations that building requires. It gave me the opportunity to play around with more roofs and try my hand at sculpting. Thus the treant and the giant stump were created.
Creating things in Landmark is so different to Rift. As long as the builder is willing to invest the time to learn the techniques for working with voxels, they can make more fluid and unusual shapes than props. It’s quite a learning curve and I know I struggled with it. There are so many techniques to alter and shape voxels, it’s hard to know what to use when.
Now that I’ve spent the last month exploring voxel techniques, it’s about time to share what I’ve learned. Stay tuned for Radish’s voxel adventures, coming to this blog soon.