Last week saw the floodgates open on Landmark news. Tons of it poured out, flooding the media channels and causing an overload of excitement in fans parched for news. Among other tidbits of news were release by dates for Landmark alpha and beta, along with details of the founder’s packs that allow early access to the game. Videos popped up showing more about what we can expect in Landmark. The teaser trailer (like we need more teasing) is good for a look at the housing styles and the detail level possible with the building tools.
SOE’s Wednesday livestream (now on youtube) gave us our first look at the process of building in Landmark. I’m pleasantly surprised by the flexibility of the system and slightly disappointed by the level of detail permitted in a build. Of course, I would be disappointed, it’s like racing fast cars, where more speed is always better. Detail is as addictive as speed to a builder.
We’ve seen the tools but what’s it like to build in Landmark? My favourite account of the Landmark experience came from Massively’s M.J. Guthrie. If envy could kill…
Now, I’m not going to reinvent the wheel and list every Landmark article, I’ll let EQHammer do that. Pop over here for a recent listing of information sources.
Landmark won’t release with all it’s planned features. Building, along with traditional MMO activities like crafting, gathering resources and exploration, will be the first feature released. As other tools are built for Everquest Next, they’ll be introduced into Landmark.
I’m excited for the NPC editor. Need a butler to welcome guests for your mansion? Use the NPC editor to create one. Want to inform visitors where your maze starts? Programme your NPC to stand at the entrance to your domain with the information. Want to create a treasure hunt? Use the scenario editor to set your treasures up as quest objectives for visitors to complete. The possibilities are endless.
Now I’m all hot and bothered just writing this. Excuse me while I go watch all the videos again and get my fix.