I thought I’d share this post I just wrote on the Rift forums with you. It makes a few interesting points about many things but most especially about the real cost of the new dimension items in terms of hours to grind the platinum. The forum thread can be found here, post is on page 10.
My opposition is towards making building pieces and small, non-unique-feeling items cost 100s and 1000s of plat in the store. That’s it. 5 plat for a building piece? Nope, no sympathy from me, as you can make 5 plat within an hour of gameplay max. Hell, I get it from a few quick daily quests, for example. You need 100s? Well there you go, that’s your endgame. Go do your endgame grind like everyone else.
Welcome to every other part of the game, if you ever want to do everything you wanted in it. Want top PvE endgame? Want top PvP stats and leaderboards? Want as many fish as you could ever want (without bots *cough Trion*)?
….Want to build a dimension as big and as elaborate and awesome as you wanted?You gotta put in the time, and this includes grind. In a F2P game, some of that grind is offset with paying money. Again, my previous objection was over the most basic of pieces costing an arm and a leg, NOT the clearly expensive looking items costing an arm and leg. You realllly want that Planar System Projector thingy? Yes, that’s your endgame. So go grind, like everyone else.
Hello Maeloda, welcome to our little community. It’s nice to meet someone passionate about the game.
It’s interesting you equate dimensions to other parts of the game. I thought I’d explore how dimensions equal raiding. I’d like to draw some parallels first.
Raiding consists of acquiring consumables and gear to improve performance to down trash and bosses. The cycle of gearing up to defeat the last boss takes, on average, about six weeks. It depends on time invested, skill of team, luck of drops. New raids are introduced to the game every few months because raiders get bored with the same content week after week, especially once the end boss is defeated.
The cycle of dimensions is, buy dimension, buy and craft items to go in dimension, build dimension, advertise dimension, move on to next dimension. The amount of work this entails and consequently the amount of time it takes depends on the size of the dimension.
The time to complete a dimension is based on time invested, skill of builder, luck of drops (fishing).
Learning to clear trash would equate to our most frequent building blocks, stuff we use to pad out our dimensions. Bosses would equate to ‘special’ dimension items. In Trion’s new model, those special items would be show pieces that do require a fair amount of effort to get. The end boss equates to the build. Once the dimension is finished, the end boss defeated, we’re ready for some new content.
Cost of dimension items: Wood plank a very common building block costs 2 gold, a wood triangle (same skin) which would also be a common building block costs 14p 40g. That’s a 720 times increase in the cost of that item. (72,000% increase folks).
What does that mean? For every one hour we had to grind plat for our dimensions, we now have to grind 720 hours. Imagine the outrage if raiders were told they now have to grind 720 hours instead of one, that the spawn rate of flowers, plants, mines was decreased to 1/720th of what it is now. That one in every 720 times we cast the fishing pole we caught a fish, the other 719 times the fish got away.
That’s the real in-game cost of the changes Trion have made. When the prices are reduced by 3/4ths, we’ll only have to grind 180 hours instead of the one we do now. Fish will only get away 179 times, and nodes will only spawn 180 times less frequently.
I value my time, health and sanity. Effectively, unless we’re willing to pay cash, Trion have said no new raid for dimensioneers. We’ll just have to stick with the old one till we get bored and drift away. Can you imagine raiders putting up with that?
P.S. Time to comment on some of your points.
Agreed and I think the end game for dimensioneers was pretty well balanced with the grind. Do remember though that dimension items were put behind quite a few rep grinds, chronicles and instances so this point isn’t quite valid.
Dimensioneers dabble in PvP for dimension items. They must also fill their foci so they can kill mobs while farming.
These two points you have made about grinding seem to underestimate the amount of work dimensioneers must put into the game to get their items. Dimension items are acquired through all the same activities that raiders and PvPers do, we must partake in all parts of the game to play our favoured part.
Again, player problem. PvPers can do that too. PvEers CERTAINLY often spend plat as fast as they make it. Why? Because they’re not budgeting or playing the player market (which I have to repeat *is there to use, not ignore. Trion would rather plat be circulating in the player economy than being hoarded or kept only for personal use*)
Interesting point, I’ll counter it with the thought that hoarders aren’t the problem. Platinum sitting in pockets is effectively removed from the game because it’s not spent. Being a hoarder myself, I don’t let my platinum go unless it’s a luxury item that I really, really want and will get good use from. Fancy mounts, that I use every day, are good reasons to spend that hoard
Rather, economic problems arise when many players generate too much platinum daily and spend it. This inflates the economy. Targeting these people will have a greater effect on the economy of Rift.
That’s incredible hyperbole based on how they changed it. I agreed earlier that the prices were far too prohibitive, but now they mostly make sense. Say, 1000 plat for a Shimmersand house (one of the most expensive items now)? Sorry, but that makes sense – it’s one of the largest and most featured pieces and Trion is at no fault for trying to sell it for Credits, but giving an opportunity for dimensioneers to either save up or pool money () to obtain it.
I agree entirely that there must be special, coverted items to aspire to buying.
Get used to it. They’ve tried to make it clear (without explicit statement) in previous posts that they have to make some stuff super expensive, period. Some stuff just has to sell the majority of the time, through Credits. It’s just going to happen. A F2P cash shop has tradeoffs and this is one – many resources put towards housing systems that wouldn’t be there before, but some items are going to cost a lot of in-game money (or in other games, be CASH SHOP EXCLUSIVE), or just pony up several bucks.
Absolutely, Trion must make money to keep the game afloat. To make money they must keep players. To keep players they must entertain them with a balanced, well thought out game. If they don’t keep players, then there’s nobody to spend the money to keep the game afloat.
What I and other people are objecting to is the balance of player investment to purchase items in game. If they took the platinum prices off items in the store, I’d be happier. It’s a clear statement that items are bought with real cash and, to me, a more honest statement than what is currently happening on the PTS.
If they took 2/3rds the items and made them an equivelent platinum cost as pre-f2p, I’d consider it balanced for in game play and I’d purchase special luxury items for money.
As platinum costs stand now, there is no real new goodies, that can be obtained with a realistic amount of effort, for dimensioneers to play with. The consequence for that is the same as raiders, PvPers and altaholics, all left without new content to play, we’ll drift away.
I’m still hoping that Trion plans to add yet more dimension items at realistic prices for us to play with.
These are your values, Maeloda. Don’t let your passion for your preferred area blind you to the passions of others. From a non-gamer’s point of view, character stats, gear stats, fancy costumes and dimensions are all time-waisting, vanity-inducing bits of fluff and why don’t we all go out and save puppies in the real world?
Stats or lack of them do not reflect the value of an activity to an individual. If I enjoy doing it, it’s worth doing. That holds true for all areas of the game.
This is called pay2win. Raiders are currently screaming about this in the forums. Dimensioneers don’t like it anymore than raiders do.
Once again, welcome to our community and happy dimensioning.