Once all the design decisions have been made, it’s time to get down to work. A big project like a guild hall needs many hands working to build it. Placing 2000 dimension items is a huge job but gathering raw materials to make items, finding crafters with dimension recipes and locating people with the notoriety for buying gated dimension items is just as important. It needs a bunch of people to build a guild hall – dare I say a committee?
Once Silky Venom’s dimension had been bought, our Guild Leader called for interested parties to form a committee. We had a few interested people and quickly settled on a committee of six. I was quickly elected chair of our committee and we settled down to work.
Working with volunteers in a committee is a tricksy thing. For starters, not all the people that attend that first meeting will stick around. Be prepared for life to carry half your original committee away. Those that make it to the second meeting are the ones that will last the distance. Of the original six, only two made it to our final meeting before the guild hall was finished. Accept this, don’t try to hold onto the ones that leave, it never ends well. Rather, work with those who remain; they’re eager and self motivated, have or make the time; you can rely on them. You’ll find as the project goes on, that people will sneak in to replace those lost.
My volunteers fell into two camps, those that had and wanted to build the dimension and those that wanted to help but not build the dimension. The second bunch formed the logistics team, they were assigned the tasks of gathering mats and making or finding items. I divided logistics up into three sections, raw material collection, crafter management and odd items procurement. One of the committee volunteered their vanity guild bank for item storage which was very useful. While we lost our odd items procurer early on, others took up this task and the logistics side of the build went very smoothly.
Don’t expect your plans to work out exactly, while I appointed people to different activities, seldom did one person stick to their organised role, rather the all of the logistics people did all of the tasks at one time or another. People knew what was needed and did the task at hand. It worked well so I didn’t interfere.
I’m a bit of a loner building-wise, I haven’t really worked with people to build a dimension before and wasn’t sure how to incorporate the artistic inputs of others. Since we were building in Cear Kholum, I designated the outer courtyard as the test area where people could build designs they’d like included in the guild hall. As a general rule, any builds were sacrosanct, only the builder could alter them unless permission was given by the owner. Only one person took advantage of this so I’m not sure this was the most successful way of including other’s artistry in the hall. Perhaps readers who have collaborated could share their experiences, good or bad, in case I have need to collaborate again.