Once upon a time I played World of Warcraft (WoW). I played for six years and then I lost interest. Like every MMO, WoW had mini games within the game. There were pets, armor, mounts and achievements to collect. I loved collecting pets and mounts. Ask me and I’d say that the game needed more pets and mounts to collect.
A new expansion came out, the number of pets available increased from 200 to over 500 different models. Pets became easy to collect. So many new models were re-skins and, instead of having to do interesting things like questing or farming for a random drop, players had to grind through a system of pokemon-like pet battles to acquire the new pets. Increasing the number of pets and standardising the method of collecting, took away the individual meaning of each pet.
The Swift Spectral Tiger was the ultimate mount in WoW, the greatest prestige symbol and the hardest to acquire. It was a trading card promotional item and required huge sums of gold to purchase on the Auction House. There was the Magic Rooster and the Great Woolly Rhino, they too were promotional items. I auction housed and quested, ran instances till my fingers bled and one by one I bought each of these mounts. Two weeks later I hated logging into WoW. I had everything I wanted and now I wanted nothing. Without goals to achieve, WoW was souless and empty.
Every MMO struggles to keep it’s players engaged, and Rift is no exception. Every patch and expansion has one overreaching aim, give the players new goals, keep them engaged. Dimensions are the endgame for many of us, so Trion must figure out how to keep us engaged while still having new goals in the pipeline. New dimensions, dimension items and increasing item limits are the current ways of extending end game for dimensioneers.
Why are some players demanding an increase in item limit, some with grace, some with a whine? There are two parties in this dimensional covenant of ours. Trion’s job is to provide the tools and the rules for dimensions, including item limits, to ensure we always have goals. What do players bring to the compact? The players bring their imaginations and enthusiasms to the content Trion provide. Underlying the threads on the forums is the desire to make our dimensions perfect. It’s the goal of every artist to make that one perfect piece. With unlimited items, surely we could build the biggest bridge, decorate the prettiest house, construct the grandest castle, be perfect.
The Radish Inn, with 1500 items, was far from perfect. It was not the item limits that stopped the Inn from being perfect, rather my own lack of imagination, my unwillingness to examine my own work and improve it. Have a look around your own dimensions. Is there something that isn’t perfect? Maybe something you made with a hundred items that could be built with 50? Rip it out, build something better. Challenge yourselves to build the best dimension you can within the rules Trion have set. Beware of perfection, no matter how tempting, once we reach perfection, it’s a downhill journey from there. Perfection is better strived for than achieved.
WoW’s loss is Rift’s gain and here I am throwing myself into dimensions with the same enthusiasm as I once did with pets and mounts. I have new goals; restore the Radish Inn to it’s former glory, solve the Bogling Boggle puzzle, so Bumradish can have a home, and save enough platinum to buy the Tuldio Sun Orb and decorate it. I think an increase in dimension items limits would be welcome and I cry out for more varieties of objects to play with. Experience has taught me that these things are worth waiting for, that having them granted too soon, too easily, could destroy my reasons for logging on.