My guild took a joyride through Hammerknell the other night, giving me a chance to take screenshots of The Halls Of Shaping. Like the Golem Foundry, the Halls of Shaping is one very large chamber and one smaller room, with connecting corridors. The main room is split over two levels with two sweeping staircases between the levels. The different floor levels provide an interesting twist to building in this space.
The space within the Halls of Shaping is vertical as much as horizontal. Roaming around, it becomes apparent that the lower level of the main hall is a natural place to build upwards. Four or five floors could easily fit within this space without the architecture intruding. Unlike the Golem Foundry, The Halls of Shaping is quiet and serene, with beams of light piercing the darkness. The giant gryphon and eagle statues grant majesty to the space. The differences in floor plan and available space are minimal between the two dimensions. Atmosphere is the deciding factor. Do you want noisy, exciting magitech or queit, serene high fantasy?
What is lacking in the level 25 guild dimensions is a choice between different environments. The Halls of Shaping and the Golem Foundry are enclosed spaces. While grand spaces, both feel claustrophobic to a open-air loving Radish. An outdoor dimension would give a greater choice for level 25 guilds. A water feature would be icing on the cake; guild parties are more fun with water to swim and splash in.
As always, this is speculation. Exactly where and what features are included in the Halls of Shaping is not yet known and I could be entirely wrong, but I sure do hope the statues are included.