Landmark’s prop interface is clumsy, tedious and slow.
Building with voxels is all the rage in Landmark. Voxels are great for building rectangular structures but anything other than a box is more tricksy. People (innovative, curious, experimenting people) find a way to do extraordinary things with voxels and the rest of us learn from them.
When I look at some of the tricks voxel builders are pulling off, I suspect a degree in advanced geometry is required to fully master voxels. For those not wanting to invest in advanced geometry, props will add the decorative complexity we need to create our dreams. As their numbers increase, props will become the other half of the building game in Landmark. Continue Reading
The Tempest Bay Banner returns, at a much increased price.
It snuck in unannounced, like a teenager returning home after curfew, without noise or fanfare. Welcome back, Tempest Bay Banner, I missed you. But, what’s this? How much? Nine platinum, 5 credits?
I remember when the Tempest Bay Banner was a mere 80 gold. What happened? Did Trion upgrade the pixels from cotton to a more expensive material? If I rub it with my digital fingers will I feel the cool, satiny texture of silk? No, seems to be the same boring cotton as always. Perhaps the Telarian dollar has nose-dived and imports are now more expensive. Except, it’s a local product.
Maybe those grifters from Droughtlands have moseyed in on the local merchants and now we’re feeling the bite of protection money. That must be it. It couldn’t be sheer profiteering on behalf of the greedy merchants running this town, could it?
A dwarvish lamppost, too wide for it’s height, too short for it’s width.
Rift calls them dimension items, Landmark calls them props, they’re the icing on the cake to a builder. Rift relies on dimension items to bring life to player housing, though calling Rift’s dimensions ‘player housing’ denies the artistry and flexibility of the system to build scenes, stories, vehicles and anything other than houses.
Landmark started with a small selection of props, that asthetics-wise, go together. To my Rift-oriented eyes, these props look sturdy, functional and without grace. I long for something more refined, more elvish.
Some players see themselves as dwarves, others as intelligent cats or rats. If there’s a fantasy race I identify with, it’s elves and the props available do not sit well with delicate elven sensibilities. Take a look at the lamppost, it has dwarven proportions. The post is too wide for the height and the height is too short for the width, just like a dwarf. Continue Reading
Inspiration for a Landmark build. Artist unknown.
There are some crazy good builders in Landmark. Their ability to conceptualize a structure in 3-D has me stunned. Every week, SOE creates a screenshots thread
for players to show off their creations. If you haven’t seen some of the very skilled creations, this thread is an excellent sampling of talent.
I’ve barely started the process of learning to build in Landmark. I struggle with the tools; they seem so clumsy and foreign to me. I struggle with the unruly voxel distortion, especially when west-facing voxels behave well, but east-facing voxels distort. The voxel distortion offends my sense of symmetry. There are techniques I want to try but I lack a concept to try them on. So, under the philosophy that the best way to learn things is to play with them, I’ve set myself the goal of constructing the lead picture for this article.
I love the tiered and layered look for this town and I’d love to achieve this look on a build. I’ve got my three claims all set up in a L shape and about two weeks till the next wipe. Let’s see how I do.
This little Radish was kinda lucky with the neck dream orb. At least it’s intelligence.
Were you surprised by the price of the dreamweaving dimension items on the auction house? The small lights were going as cheap as 99 silver and fancy, red cushions for 3 gold. That is way below the price of the materials used to make them. (I’ve bought a lot of these items up for future use or resale for profit, once the first wave of dreamweaving levellers have finished.) The market overload isn’t driven by dimensioneers but by players looking to maximise their gear for experts and raids or crafters looking to maximise their profit.
Dream orbs are the one sour note in patch 2.6. I feel for the endgamers looking to maximise their stats with the random stat generation offered by dream orbs. The pressure on raiders to perfect their gear can be seriously high. Any raider who’s indulged in the sport at a competitive level knows that having the best stats can mean another rung up on the shard placements or a world or shard first. It can mean the difference between raiding with a top notch guild and second best.
Getting serious about gear is part of the fun of competitive raiding except when the odds are stacked against you. I investigated the odds of getting the dream orb of your choice to see how unfair this system can be. There are 20 different stat possibilities from dream orbs, I took the worst case scenario of trying to chase the best-in-slot stats first. These were the results. Continue Reading
Rynraff combines red cushions with iron pine stumps for a woodsy, reclining seat. ‘Friends’ by Rinraff@Deepwood.
Dreamweaving is here, that magical, mystical profession that turns artifacts into illusions. I underestimated dreamweaving when I saw it on the PTS. To me, the red, striped and fancy pillows seemed the most useful items in the profession and the rest would be overused then forgotten as time went by. I didn’t count on how enchanting these items were or how versatile.
I’ve fallen in love with the falling green motes, placed under a clump of trees to add a fairytale feel. Localised in area and effect, the falling green motes and floating blue motes can be added anywhere to enhance the charm the dimension. The cooking and bon-fires at first seemed useful but pedestrian; instead of torches, the fires could be used for fireplaces without the need to carefully hide the body. Now, I’m experimenting with the cooking fire, using it to light up the eye sockets of the ram skull for evil effect. I had forgotten that the best way to appreciate the true value of a dimension item is to build with it. Continue Reading
Inside the maze, where left, right, up, down are all valid choices.
I should be finishing my article on dreamweaving and it’s effect on dimensions, I should. Instead, I’m running around Landmark building my amazing 3-D maze.
I must love mazes, my first build in Rift included an aerial 3-D maze in the sky. Sadly, that build was accidentally deleted, much to my dismay. A maze is a structured building; it’s easy to build as it’s just a bunch of walls, has a start and a finish, and so long as the two connect with a few confusing bits in between, she’s apples. As well as giving great pleasure when solved, mazes can be quite visually interesting, decorated with statues, artworks or even rooms for resting, dining or other seductive pleasures. The Radish Inn and Maze included little scenes on the platforms for visitors to admire as they passed by. Continue Reading